Cthulhu in the Shell (cthulhu.sh) — asset credits Cthulhu head, original facial tentacles and ocular surfaces Creator: TooManyDemons Original work: Cthulhu (2018) Source: https://sketchfab.com/3d-models/cthulhu-6d05f0957cfc4a3bba2aaa01d58acbd9 License: Creative Commons Attribution 4.0 International License URL: https://creativecommons.org/licenses/by/4.0/ Adaptation: the supplied sculpt's intact closed head and seated details were isolated by connected anatomy. The original torso, arms, legs and wings are not included in the runtime head asset. The head is uniformly normalized; a compact geometry variant, red ocular shading, runtime materials, lighting, and bounded facial/ocular animation were added. Original facial relief is geometry, not a claimed replacement sculpt or baked normal map. Attribution does not imply the creator endorses this project. Supplementary tentacle A — source-derived sucker-bearing anatomy Creator: • Less • (https://sketchfab.com/lessart) Original work: Tentacle Source: https://sketchfab.com/3d-models/tentacle-a1c45556e57c4f378d3b2525a11fe4d8 License: Creative Commons Attribution 4.0 International License URL: https://creativecommons.org/licenses/by/4.0/ Adaptation: hollow sucker geometry and a recovered source body section were transferred to a long tapered, almost-straight neutral body. The supplied coiled silhouette was deliberately discarded. Full and compact variants use one continuous whole-body skin, 80 canonical units and 92 bones, with an editable Blender rig and runtime whole-body motion. There is no separate front/rear graft, runtime morph target or exported animation clip. Supplied textures are not used or shipped; the site's existing green-violet tissue treatment is applied. This is a source-detail adaptation, not an unchanged source model. Attribution does not imply the creator endorses this project. Supplementary tentacle B — source-derived ridged anatomy Creator: Hellbrush (Viacheslav Nikulaichev) Original work: Tentacles - Hellbrush | Viacheslav Nikulaichev Source: https://sketchfab.com/3d-models/tentacles-hellbrush-viacheslav-nikulaichev-9b071c16e1814e42bc5f9bbea17f3f11 License: Creative Commons Attribution 4.0 International License URL: https://creativecommons.org/licenses/by/4.0/ Adaptation: recovered source section profiles and fold relief were transferred to a long tapered, almost-straight neutral body. The supplied returning S/coiled silhouette was deliberately discarded. Full and compact variants use one continuous whole-body skin, 64 canonical units and 84 bones, with an editable Blender rig and runtime whole-body motion. There is no separate front/rear graft, runtime morph target or exported animation clip. Supplied textures are not used or shipped; the site's existing green-violet tissue treatment is applied. This is a source-detail adaptation, not an unchanged source model. Attribution does not imply the creator endorses this project. Tissue microdetail Source: Leather 037 by ambientCG https://ambientcg.com/a/Leather037 License: Creative Commons CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/ Derived displacement, roughness and neutralized albedo detail are packed into local 4K/1K textures; runtime pigmentation is authored for this scene. The intact biomechanical wings, chamber backplates, runtime hall geometry and synthetic network choreography were authored separately for cthulhu.sh. Supplementary rigs and geometry are source-detail adaptations as described above. Editable authoring poses are not shipped animation clips. No third-party audio, supplied tentacle texture maps or reference screenshots are included in the website.